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301: Single-Person Game without interaction: Lotteries (1)

Introduction to z-Tree - Experimental Economics in Practice(SoSe 20)

This video is part of an online video course on programming in z-Tree that was hosted by WiSo Research Lab in cooperation with WiSo Graduate School, University of Hamburg. Find all materials, slides and video files here: https://doi.org/10.25592/uhhfdm.1026

  1.   1. Introduction to ztree (Package 1, Videos 1_1 to 1_7)
    1.       1. Program architecture
    2.       2. Preconditions for programming
  2.   2. Principles of Behavorial Economics (Package 2, Video 2)
    1.      1. The two basis Problems
    2.      2. De gustibus non est disputandum
  3.   3. Single-Person Game without interaction: Lotteries (Package 2, Videos 3_1 to 3_3)
    1.      1. Idea
    2.     2. How to get them into the Computer
  4. 4. Treatment Structure (Package 3, Videos 4_1 to 4_3)
  5. 5.  Fairness Preferences (Package 5, Video 5_1 to 5_2)
  6. 6.  Interactive Games (Package 6, Videos 6_1 to 6_2)
  7. 7.  Sequential Games (Package 7, Videos 7_1 to 7_2)
  8. 8. (named 7 in slides): Reciprocity (Package 8, Videos 7_1 & 7_2)
    1.       1. Negative reciprocity: The moonlighting game
    2.       2. Mutual gift exchange
  9. 9. (named 8 in slides): Social Dilemma (Package 8, Video 8)
    1.       1. Public Goods
    2.       2. Natural Resources
  10. 10. (named 9 in slides): More zTree: Layout and Advanced Commands (Package 9, Videos 9_1 to 9_3)

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